One thing to be aware of is that even though Sound Particles has a powerful range of audio modifiers to be able to modify and provide variety when producing soundscapes with lots of objects, you will still need to make sure that you have a good collection of appropriate sound effects to get started. What is very clever and helpful, is that whilst you in a design and tracking mode, you can use a stereo mic configuration as the ‘camera’ and then when you are really you can simply change the mic to 5.1, 7.1 or Dolby Atmos and just re-render immersive audio tracks. You can listen to then either in the demo video above or in 5.1 by downloading the audio files below. I have had a lot of fun creating some soundscapes, like a flock of alarm clocks leaving their cave. Together with the presets they make getting started with Sound Particles slot easier to get to grips with. That said, all the new presets introduced in v2.1 make it so much easier to get started and the latest batch of tutorials from Sound Particles have also made it much easier to follow and understand. Then once you have got a handle on the simple setups, you can expand and get into the big soundscapes like a battle scene. Try this in surround or better still Atmos, if you can, it sounds spectacular. We found that it is best to start with some simple setups, to get a handle on how Sound Particles works, like a flypast with one sound source, then build on that with an emitter setup with multiple sound sources flying past the microphone, as we demo in our exclusive Sound Particles Demo and Tour Video above. Just as CGI can create huge visual scenes that would not be possible or not cost-effective, with Sound Particles we can do these kinds of tricks with audio. With Sound Particles, you can do just this. What if we could do this with audio? What if we could create an army from a handful of sound files. Even though sci-fi is an obvious candidate for CGI, enabling the creative team to bring the imaginary worlds to life, CGI has also found its way into all kinds of film genres to create backgrounds etc. What We Think About Sound Particles 2.1įor many years now, we have experienced what CGI has done for film production, enabling scenes to be created that were either too costly or just impossible to create. You can now choose either monthly subscription, starting at $16.90 per month, or a one-off perpetual license purchase, starting at $299. Sound Particles 2.1 introduces licensing options designed for everyone, from multiroom facilities and film productions, through to independent professionals and home audio enthusiasts. This follows the 2.0 update released in February 2019, which included CGI Integration, Real-time Rendering, Binaural Monitoring, both macOS and Windows Support, Ambisonics, and surround file import. New Licensing Options With Sound Particles 2.1 Enhanced automation features have been added and Sound Particles have fixed a number of bugs. Include any number of tracks or microphones that you wish to reuse frequently.Īdditional Features - Users can now enable and disable modifiers and audio files. User Templates – Save sessions as templates. Sound Particles have included over 100 of their own presets to help get you started. With just two mouse clicks quickly save or apply any track preset. You can create and save an infinite number of track or microphone settings and recall them whenever you want. Track Presets – You can now be even more productive by using track presets. Sound Particles will render these files in the background so that you can focus on your next project. You can use different audio files for each render and several variations of the random parameters. New Audio Engine – Completely rewritten 3D audio engine, optimized for smoothness, efficiency and maximized sonic precision.īatch Processing – Render hundreds of variations of your session with just a few clicks. Following the release of 2.0 earlier in 2019, Sound Particles 2.1 adds a number of feature updates…
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